Tuesday 17 November 2015

Once Upon a Prediction, Yet another TV Show that brought fairy tales to life



    I am a fan of Once Upon a Time, an abc TV show. It has five seasons that are still ongoing. I have been watching them on Netflix, so I have not seen anything of season five, but I did just binge watch season four. While watching it though, patterns are seen with everything. The entire show is getting predictable in a way that it is stuck in a loop. Sure, the characters are interesting—although they seem to be learning the same lessons over and over again, ‘trust yourself’, ‘don’t hold a grudge’, ‘magic always comes with a price.’ They can’t learn from their mistakes—The romances are cute and charming (get it!? Charming. They are Charming?) and there is something about it that draws you back in. Probably those major cliffhangers. And yet, it is at the point where I can tell where everything is going to end up, because of the loop I mentioned before. Here are some examples of things that just keep happening every season causing the same conclusions.

  The bad guys are not really bad guys: There has only been one case that I can recall where the bad guy was just an evil person from the start. Someone always made them bad through scheming or by accident. In either case, instead of killing the not-so-bad-bad-guy they are usually saved from their evil ways. (In Rumpelstiltskin's case, it is a temporary save each time) Even if they do kill the villain they always come back, even if it is just through flash backs. They are causing chaos in the past, again.

   A flashback in a flashback in a flashback: Not really a prediction-scheme, but a regular occurrence none the less. Since the beginning, half of the episodes are in flashbacks, showing everyone why they are all in such deep water. (Honestly, if you think about it the longer the seasons get pretty soon every second of the past in the characters lives are going to be mistakes and decisions made that cause a big rupture in the future). It rarely happens but there has been an episode or two where there the flashback is in a flashback. You would think they had all learned from their past mistakes. Apparently not.

   The antagonists plan never works: Sure there is the main plan to catch those nasty heroes, but there is also the backup plan. The subtle plan we discover fairly quickly throughout the episodes, along with the heroes. As soon as Emma and her team of heroes discover this plan they thwart it so that the antagonist cannot not succeed, but by the end of the season in a fluck accident or by another power we see the second plan comes to pass, leaving the heroes and the audience staring bewildered at something they have to deal with in the next season.  

   Two Stories: We have the main big problem, that started the season before, that goes to the mid season and is dealt with. The second half of the season is another problem or villain they have to deal with. Sure it keeps the season fresh, but so predictable.

   The Newbie doesn’t like you: Whenever someone new is introduced one of the older characters has met them and has a past with them. (Oh look, another flashback). And, every time that character despises someone (usually a Charming) or someone despises that character until they are either convinced or forced to alley themselves to the group. Everyone has at some point. (except Zelena, yet).

   Someone needs a pep talk: So whenever someone is struggling with an inner conflict or mad at someone or is just cranky they of course get their pep talk, even Regina (the Evil Queen) gives her bit of advice when Emma is being stubbornly mad at her parents, it happens every season about something. The pep talk every time, no matter your problem is; trust yourself. Yes, there are more words in the actual conversation, maybe a story (even another flashback) but when you break it down it is always trust yourself, listen to your heart. (Which, has its own foundation problems, but that is another discussion).

     So, those are my observations I am pretty sure I had more, but you get the gist of my knit-picking. I did not write this for the purpose of making people hate the show, it was just something I had been thinking about and maybe it will make you think. I will probably continue watching the seasons until they come to an end, because if anything, they are very good with the cliffhangers.


     Careful, Sweety, magic always comes with a price.
Thanks for reading. 

Saturday 7 February 2015

Nosgoth

Oh my! Our blog has seen better days.......

Ladies and gentlemen another review (or more like promotion) from my beloved brother who adores video games. 



My friends, Nosgoth has gone free to play on Steam!
as an encouragement to at least try it out I shall give a bit of a game review for it.
Nosgoth is a third person team based fighting game where one team plays as vampires and the other plays as humans.
upon starting players have access to two vampires and two human classes. the Reaver and the Tyrant for the vampires and the Hunter and the Alchemist for the humans.
the main game mode is death match. in this game mode players are teamed up with three other people in teams of 4, and pitted against another team of 4. the point of this game is to be either the first team to collectively get 30 kills, or have the most kills in 10 minutes. each game has two rounds. during the first round one team will be humans and the other will be vampires, and during the second round they switch. the kill counts of both rounds are added together at the end of the second round and the game goes to the one with the most kills.
the units are pretty balanced if used properly, and the game makes it as fair as possible by having the teams switch races each round.
in general the humans have to stay in a group and wait to repel the vampires. humans are mostly ranged units. the hunter has a repeating crossbow and has the ability to throw a bola that disables the attacks of vampires, and an explosive volley of bolts that deal aria damage. the alchemist fires an explosive grenade out of a launcher. they also start with a flash grenade that blinds any vampire in the vicinity and a firewall that damages the vampires if they walk through it.
there are supply spots around each map that human players may run to in order to regain health and restock on ammo.
the vampires are primarily the initiators of combat, they are melee for the most part, and have three abilities each. the Reaver has a Jump ability that is a good gap closer that disables the person he jumps on for a short time period, and deals damage to him. he also has a smoke bomb that makes it so other vampires can see humans who run through it even through walls, and blinds the humans while they are in it, and they have the ability to sacrifice the ability to attack for the ability to dodge all projectiles aimed at it.
Tyrants are large tank units with the ability to make a charge that throws all enemies that it comes in contact with. it also has the ability to sacrifice its attack but take next to no damage from attacks, and the ability to send a shock wave through the ground that damages all in its wake.
finally all vampires have the ability to gain health by executing a fallen human. upon death humans have a short time where they are harvestable, if a vampire gets there in time they can drink their blood to gain health.
All in all it is a really fun game to play by yourself with a team of strangers or with a group of friends. 

Thanks for sticking with us even though we are lacking in the posts department. 
Thanks for reading.